


Once you complete it, though, you unlock the mission-driven story mode and sandbox mode. The first thing you’ll have to do is the long, drawn-out tutorial that you can’t skip: anyone who is familiar with any type of strategy game will be completely bored by it.

In Westward II: Heroes of the Frontier, you take a fledgling western town and turn it into a less-fledgling western town. Overall, though, the presentation of Westward II is exactly what I expected, and nothing more. Sound is not an area that gets a lot of attention in most games, and it was certainly an afterthought in Westward II. Also, the Old West theme of Westward II quickly gets bothersome as it cycles over and over, but it does fit the overall theme. The sound is a bit worse off: none of the dialogue is voiced, though each character will say a handful of stereotypical phrases that obviously get repetitive. Still, for a budget-priced game ($20), the graphics are acceptable. Animations are well-done, but most of the buildings are jagged and lack awesome textures that many city builder games have. The game is played from an isometric perspective and features 3-D graphics, although the level of detail is certainly behind the times. Westward II: Heroes of the Frontier features decent graphics.

See how I referenced The Old West before and now the game is about The Old West? That’s called “quality journalism.” Does Westward II thrive in hostile territory, or devolve into an orgy of cannibalism? But how difficult was it really to run a small town in the middle of nowhere, surrounded by buttes and/or natives on top of buttes? This burning question has been addressed by Westward II: Heroes of the Frontier, a city management game about The Old West. What say you? A city and resource management game hurt by a sluggish pace: 5/8Įverything I know about The Old West I learned from Back to the Future Part III: teachers commonly fall into canyons, Clint Eastwood is a coward, and trains can go really fast if you use explosives. The Not So Good: A lot of waiting for resources to gather, lacks management depth, sporadic tool-tips, repetitive music The Good: Simple resource management, lots of buildings, explicit objectives, easy to find units Westward II: Heroes of the Frontier, developed and published by Sandlot Games.
